Mythics: A race of beings that have five different races: Blood mages, Sorcerers and Sorceresses, Elementals, Animal spirit summoners, and Necromancers.

Blood mage: They use blood—both their own or someone else’s—to draw sigils and cast spells. Their main weakness is lead.

Sorcerer and Sorceress: They create magic by using either potions, crystals, or their own energy. Their main weakness is copper.

Elemental: Can bend the four elements to their will. Their main weakness is iron.

Animal spirit summoner: Has an animal's soul tied to theirs that they can summon energy and magic from. There are 12 different types of summoners. Their main weakness is silver.

Necromancer: They can bring the dead back to life. They were exiled to the human realm over five thousand years ago for attempting to overthrow the other four races. Their main weakness is gold.

Deities: They were the ones to create the Mythics. They disappeared thousands of years ago, and no one knows what happened to them.

Necromancer’s creatures: When the necromancers were exiled to the human realm, they began experimenting on the humans. With the use of blood from the five races of Mythics and the help of a blood mage, they were able to create their creatures. Creatures that are the basis of human myth and lore.

Solar courts: Three solar courts make up the blood mage territory: Aurora, Dawn, and Dusk. The rulers of these courts are Masters and Mistresses.

Lunar courts: The lunar courts are a part of the sorcerer and sorceress territory: Lunar eclipse, Solar eclipse, Hunter’s moon, Blue moon, and Harvest moon. Along with the six districts: Moonlight, Blood moon, Dark moon, Crescent moon, Waxing moon, and Waning moon. The rulers of these courts are Emperors and Empresses.

Summoner clan lands: Summoner’s territory is split into twelve clan territories: Dragon, Cougar, Kangaroo, Owl, Jaguar, Lynx, Coyote, Gorilla, Cobra, Wolf, Bear, and Fox. The rulers of these clans are Alphas.

Elemental courts: The elemental courts are broken into 4 sections: Earth, Fire, Water, and Air. The rulers of these courts are Kings and Queens.

Convergence point: A neutral territory led by four council members—one from each race. They protect the rift to the human realm as well as two others.

The Wilds: A forest next to the Convergence point. It was once a part of the Necromancer’s territory but now is true neutral territory.

Creature's realm: A nickname for the realm where the creatures and Necromancers live.

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